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2015.12.27 08:40:35 OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD PentiumPro-class processor @ 1254 MHz with 1023MB RAM Video : RADEON 9200 SERIES    (6614)  CreateVertexShader failed(D3DERR_INVALIDCALL).  History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Опубликовано

2015.12.27 08:40:35 OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD PentiumPro-class processor @ 1254 MHz with 1023MB RAM Video : RADEON 9200 SERIES    (6614)  CreateVertexShader failed(D3DERR_INVALIDCALL).  History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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